![]() After years of using it I have learned most of the poly modeling shortcuts by hand, so the process of working on hard surface models like this is very quick. Modeling, UVW Mapping, and Material Bakingįor modeling, I use an old copy of 3ds Max. However, I recently found motivation to complete it because, first of all, I have become far more proficient with modeling and texturing than I was only a few years ago and, second, I also liked the Egyptian-inspired design. But due to other commitments and the growing scope of the project, it fizzled out, and the half-made model was left on my hard drive. To save time and focus on other parts of the project I commissioned an artist, Mike Schovitz, to make a reference sheet of an Egyptian-inspired mech, which turned out perfect. So in place of the famed statue would be a person discovering a giant derelict mech or robot to mirror the hubris of our own age and civilization. The lone and level sands stretch far away. Of that colossal wreck, boundless and bare Look on my works, ye Mighty, and despair!’ The hand that mocked them and the heart that fed: Which yet survive, stamped on these lifeless things, Tell that its sculptor well those passions read Half sunk, a shattered visage lies, whose frown,Īnd wrinkled lip, and sneer of cold command, Who said: Two vast and trunkless legs of stone If you are familiar with the poem, it is about an ancient pharaoh boasting about the empire he once created, but thousands of years later it is all in ruins, the point being that human might and hubris is no match for the simple passage of time. Having learned motion tracking and VFX at university, I was inspired to make a short film at some point, specifically a futuristic adaptation of Percy Bysshe Shelley’s Ozymandias. But after university, I decided to teach myself how to create and texture 3D models on my own. My educational background comes originally from studying motion design and then two years of digital visual effects at the University of Hertfordshire. ![]() I have had a fascination with sci-fi since I was a kid, and I often replicated what I saw in movies and in my mind with Legos I think the way of thinking in 3D left an impact on me and later made me pursue the path of 3D modeling. Currently, I am working on Age of Space, an RTS game in early development for PC. Hello everyone! My name is Andreas Fjell, I’m 33 years old and living in Trondheim, Norway.
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