![]() The United States has remained a powerhouse of production, helping many of its allies to jumpstart their economies and return to their pre-war states. Years after the Soviet-Allied war of the 1940s and 50s, Europe, and the world at large, has recovered from the devastation caused by the numerous nuclear strikes and general activities of war. The Command and Conquer series has very little in terms of adaptations or spin-off content, having, I think, one "expanded universe" book sold in 2009, so let's just let things play out as the games intended them to. I will preface by saying I am not the best strategy player ever (Company of Heroes proved that one!) but I shall attempt to play on the harder difficulties, when available or if possible.Īnd since this entire thing is being done chronologically, that means ABSOLUTELY NO SPOILERS AT ALL ABOUT ANYTHING! NO. I'm not against mods, but I have no clue which ones are good or bad, and will consider adding any to the list upon request. I will also attempt to showcase all the available cutscenes/FMV, as the games have a healthy amount of unique videos depending on whether you succeed or not.ġ996 – Command & Conquer – The Covert Operationsġ997 – Command & Conquer: Red Alert – Counterstrikeġ997 – Command & Conquer: Red Alert – The Aftermathġ998 – Command & Conquer: Red Alert – RetaliationĢ000 – Command & Conquer: Tiberian Sun – FirestormĢ002 – Command & Conquer: Renegade (Or Renegade X)Ģ003 – Command & Conquer: Generals – Zero HourĢ007 – Command & Conquer 3: Tiberium WarsĢ009 – Command & Conquer: Red Alert 3 – UprisingĢ009 – Command & Conquer: Red Alert 3 - Commander's ChallengeĢ010 – Command & Conquer 4: Tiberian Twilight ![]() As every game features 2 factions, with entirely different campaigns, I will be showing off one "run" through each campaign, with additional posts revealing "missed" content, as Tiberian Sun continues the trend of branching paths. I'll be going through each game, chronologically. ![]() As always, I encourage people to play along as I progress through each game and their expansions. Hopefully, I'll be able to properly show off just how the Command and Conquer series gained its definitive playstyle that came to maturity with this title. In all, its a definite step up from previous games, although I will never relinquish the soft spot I have for TS/FS. Red Alert 2 takes a noticeable shift in direction from Tiberian Sun everything is brighter, the colours are more varied and vivid, and the art style changes (in no small part due to the different history behind the story to this game) but also with how in-game units look. Welcome to the fourth installment of this Command and Conquer Anthology Let's Play. My Wish Is Your Command - Let's Play Command and Conquer: Red Alert 2 (PC)
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